Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Gnolls specialize in the bow rather than swords, glaives, axes or battle axes as their primary weapon. Their bows are crude in design but the Gnoll can reload the bow and shot fast, this makes up for the weak design. The Gnolls unlike their predator prefer to prowl in the swamps, attacking their enemies from their while being concealed.
Note speciali: This unit can hide in swamps, and remain undetected by its enemies. Enemy units cannot see this unit while it is in a swamp, except if they have units next to it, and any enemy unit that first discovers this unit immediately loses all its remaining movement.
Avanza da: | |
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Avanza come: | Keeneye |
Costo: | 15 |
PF: | 35 |
Movimento: | 5 |
PE: | 30 |
Level: | 1 |
Allineamento: | caotico |
ID | BM Gnoll |
Abilità: | swamp prowl |
pugnale lama | 5 - 2 ravvicinato | ||
arco perfora | 4 - 4 a distanza |
Resistenze: | |
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lama | 0% |
perfora | -10% |
impatto | 0% |
fuoco | -10% |
freddo | 10% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 1 | 60% |
Castello | 1 | 50% |
Caverna | 1 | 50% |
Colline | 1 | 50% |
Congelato | 2 | 30% |
Foresta | 1 | 60% |
Impervio | 99 | 30% |
Invalicabile | 99 | 30% |
Montagne | 1 | 50% |
Palude | 1 | 70% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 50% |